Mission: Diplomatic Orders
In Diplomatic Orders the player is ordered to escort a Vulcan ambassador amid fears of Klingon aggression, though all is not as it seems.
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[edit] Synopsis
[edit] Upset Vulcans
Admiral Quinn informs the player that the Vulcan Ambassador Sokketh has requested transportation from Vulcan to the monastery at P'Jem. The Admiral fears that the Klingons might use this opportunity to eliminate one of the Federation's most important diplomats, and orders that the Ambassador must be escorted.
Once at Vulcan the player is contacted by the Ambassador's aide, T'Pela, who requests that a shuttle be sent to collect the Ambassador as he prefers not to use a transporter. The player boards a shuttle and sets down on the surface where the Ambassador is in attendance at a Kal Rekk ritual. He states that he must meet the abbot at the monastery at P'Jem. Uncharacteristically, for a Vulcan, the Ambassador seems emotional and impatient. He becomes agitated when High Priest Savin refuses his request to visit P'Jem. Savin states that the monastery is a sacred place and that Sokketh has not given a reason to travel there, though he agrees on the grounds that the player ensures to protect the sanctity of P'Jem.
[edit] Shadows on P'Jem
After arriving at P'Jem the player's ship is confronted by a Klingon raiding party blockading the planet. They claim that an Undine agent has infiltrated the player's ship and that Ambassador Sokketh be handed over immediately. The player defeats the raiders but finds that Klingon troops have already stormed the monastery.
An away team beams to P'Jem to repel the Klingon attackers and secure the monastery. An urgent communication from T'Pela is received. She states that Ambassador Sokketh's remains have been found on Vulcan and that the Sokketh being escorted to P'Jem is an imposter; the Klingons were right! Sokketh realizes that he has been discovered and reveals himself as an Undine infiltrator, disclosing his plans to replace the abbot at P'Jem. When the Undine agent is overwhelmed by the away team it tries to escape by assuming Klingon form, and beams off the planet.
On beaming up the player's ship is met with a massive Undine bioship that was hidden in orbit. Starfleet dispatches reinforcements but informs the player that they must hold out until they arrive. The dreadnought is eventually destroyed and the data recovered is sent to Starfleet intelligence for study.
[edit] Outline
[edit] Mission text
<rank>, we have a diplomatic mission for you.
An important Vulcan ambassador is travelling from his homeworld to the monastery at P'Jem. Capturing the ambassador would be a major coup for the Klingons or Orions, so we're assigning you make sure everything goes smoothly.
You are to escort Ambassador Sokketh to P'Jem.
Please meet him at Vulcan. Once you locate him, speak with him about the transport mission.
Do whatever is necessary to keep him safe.
[edit] Goal
[edit] Objectives
- Locate Ambassador Sokketh
- Go To Vulcan System
- Board Shuttle
- Sacred Duty
- Land Shuttle
- Speak with Ambassador Sokketh
- Speak with High Priest Savin
- Speak with Ambassador Sokketh
- Return to the Shuttle
- Speak with Ambassador Sokketh
- Return to Bridge
- Diplomatic Envoy
- Go to P'Jem System
- Scan Energy Pattern
- Speak to Klingons
- Destroy the Klingon Patrols (0/2)
- Beam Down to the Planet
- Disturbed Peace
- Reach the Abbey on the Hilltop
- Secure the Abbey
- Incoming Message
- Detain the Imposter
- Follow the Undine
- Scan the Area
- Beam Back to Ship
- Evasive Action
- Defeat the Dreadnought
- Hold out for Reinforcements (2:00)
- Scan the Debris
- Depart System
- Hail Starfleet to Report
[edit] NPCs
[edit] NPC starships
[edit] Accolades
| Icon | Name | Description | How to Get | Points |
|---|---|---|---|---|
| |
Dreaded Dreadnought | Destroy the Undine Dreadnought | 10 |
Walkthrough
- For a walkthrough of this mission, visit the Walkthrough page.
[edit] Gallery
[edit] Notes
- This mission was remastered on May 27, 2011 to include a new intro on Vulcan and several cut scenes. The P'Jem portion stays mostly the same, albeit with less (but scaling) enemies.
- In the original version of this mission, Sokketh was found in the State Room of Earth Spacedock. He remained there even after the mission was finished by the player and he was revealed as an Undine infiltrator (and likely killed).
- This mission reveals the Undine threat to the player (and thus the Federation at large). An issue that has ignited the current Federation-Klingon war, and is further explored in later missions, most notably “Divide et Impera” as well as the Undine Front.
- The events of this mission are also referenced in “Mine Enemy”.










